Paul
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Post by Paul on Dec 5, 2011 21:24:22 GMT -6
With Dan's help we came up with this for level 15. Taking the level in soldier is better than one in gunslinger. Solider gets two feats to choose from at 15. No talents. At 16 you could take penetrating attack and own.
Some feats:
Running Attack. Move before and after making an attack.
DESPERATE GAMBIT Benefit: Once per turn when you miss on an attack roll, you reroll the attack, but you take a -2 penalty to Reflex Defense until the end of your next turn. If your first attack missed because you rolled a natural 1, you can still use this feat, but you take a -5 penalty to Reflex Defense instead. You must accept the result of the second roll, even if it's worse than the first.
Assured attack When you deal damage to a target you an attack roll you can reroll the lowest damage dice but must keep the second result.
Grand Army of the Republic Training Long story short +2 to will defense.
I toyed around with the idea of a scout level, but that would push back penetrating attack to level 17.
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