Paul
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Post by Paul on May 28, 2009 14:08:17 GMT -6
Name: The Tank ID: Eric Adams So it would cost 0 points for typical, 1 for good, 3 for excellent, 6 for remarkable, 10 for incredible, and amazing would cost 15. 21 Point Buy F = RM 30 | - 6 Pts | A = EX 20 | - 3 Pts | S = IN 40 | - 10 Pts | E = GD 10 | - 1 Pts | R = TY 6 | - 0 Pts | I = GD 10 | - 1 Pts | P = TY 6 | - 0 Pts |
Health = 100 Karma = 32 Resources = FE Popularity = 20 ID is known Powers - 4/6 So it would cost 0 points for typical, 1 for good, 3 for excellent, 6 for remarkable, 10 for incredible, and amazing would cost 15. One additional power for the drop in resources. 12 Point Buy P2: Body Resistance - RM 30 | - 6 Pts | D10/Reflection - EX 20 | - 3 Pts | M16: Iron Will - GD 10 | - 1 Pts | EC1/Absorption Power - GD 10 - Heat | - 1 Pts | EC6/Energy Conversion (Begin with any Energy to Heat) - GD 10 | - 1 Pts | EE6/ Heat:- TY - 6 - Heat * | - 0 Pts |
EC6 - The hero can simply change any form of energy into any other form. The transformed energy's Intensity is one rank lower than its original level. The hero can transform energy by an Intensity FEAT equal to the target energy's Intensity. The maximum Intensity converted is one rank higher than his power rank (a red FEAT). The hero begins with the ability to transform any energy into one specific form. He can develop the ability to transform energyinto other forms as Power stunts. (Begin with any Energy to Heat) *The transformed energy's Intensity is one rank lower than its original level. The player must determine the characteristics for the secondary Power he gains by taking Energy Conversion. These would match the appropriate listing in the Energy Emission section. Talents- 2/4 Acrobatics Martial Arts B 2/4 - Contacts Occult Lore Mythology Weakness = Energy Depletion Incapacitation Limited Duration with Contact
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Post by randy on May 28, 2009 20:46:45 GMT -6
Way overpowered, or not. He looks like a solid character. I would suggest looking at Iron Will instead of Resist:Mental, that would have nice synergy.
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Paul
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Post by Paul on Jun 3, 2009 12:48:22 GMT -6
Age: 24 Gender: Male Height: 6'-11" Weight: 325 Skin Color: White Hair: Long and Brown Eye Color: Brown
The Tank is a drifter with a bad attitude. His reputation proceeds itself as being a bad ass with a bad demeanor. He spends most his time bare knuckle brawling for money and pleasure. After being run out of most the towns he has been in, he travels the road looking for new asses to kick.
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Post by delwugor on Jun 12, 2009 11:57:36 GMT -6
Sounds like Bouncer will have work to do.
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Paul
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Post by Paul on Jun 14, 2009 0:06:38 GMT -6
The Tank
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Paul
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Post by Paul on Jun 14, 2009 0:10:32 GMT -6
The Tank, at the Ren Fair, Cigarette included
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Paul
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Post by Paul on Jun 29, 2009 20:45:33 GMT -6
F = RM 30 | - 6 Pts | A = EX 20 | - 3 Pts | S = IN 40 | - 10 Pts | E = GD 10 | - 1 Pts | R = TY 6 | - 0 Pts | I = GD 10 | - 1 Pts | P = TY 6 | - 0 Pts | | |
Health = 100 Karma = 0 Resources = FE Popularity = 20 ID is known P2: Body Resistance - RM 30 | - 6 Pts | D10/Reflection - EX 20 | - 3 Pts | M16: Iron Will - GD 10 | - 1 Pts | EC1/Absorption Power - GD 10 - Heat | - 1 Pts | EC6/Energy Conversion (Begin with any Energy to Heat) - GD 10 | - 1 Pts | EE6/ Heat:- TY - 6 - Heat * | - 1 Pts |
EC6 - The hero can transform energy by an Intensity FEAT equal to the target energy's Intensity. The hero begins with the ability to transform any energy into one specific form. He can develop the ability to transform energyinto other forms as Power stunts. (Begin with any Energy to Heat) *The transformed energy's Intensity is one rank lower than its original level. The player must determine the characteristics for the secondary Power he gains by taking Energy Conversion. These would match the appropriate listing in the Energy Emission section. Must use conversion first to emit the heat. This isn't a true power, but just an easier way for me to remember about the energy conversion power and using it like heat emission. Talents- 2/4 Acrobatics Martial Arts B 2/4 - Contacts Occult Lore Mythology Weakness = Energy Depletion Incapacitation Limited Duration with Contact Advancement: Strength IN 40 to IN 41 - Need 400 152 Karma
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Paul
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Post by Paul on Mar 20, 2010 14:24:42 GMT -6
I'm trying to remember how we did the reflection power. I think I get it now. Nope, I'm doing this all wrong.
The way I read this is that the power rank of the power seperates the attack into two attacks. One of the two splits is reflected, the other split hits as normal. For example an IN 40 attack vs EX 20 reflection. The attack would be split into two 20 point attacks. Reading the example from the book this isn't the way it is;
From the example it seems like the intensity of the damage is reduced, not the numerical amount. For our example: IN40 attack vs EX Reflection then a poor blast penetrates the Power. The user of the reflection power then takes PR 4 damage. The leftover damage that isn't absorbed still hits.
Yes Cyke would take typical damage from his own attack, but what the book fails to say is that the leftover 10 (RM - EX =10) still hits Turnabout. So this round would be like this; Cyke attacks, the attack is reflected/absorbed. The part that is reflected does 6 (TY) to cyke and 2 (FE) to Turnabout. The remaining damge of 10 then hits Turnabout. The remaining 2 (30-20 -6 -2 = 28) is lost somewhere.
Using remarkable and shifting down 3CS gives the damage of typical. For our example if the tank was able to get an amazing feat then the attacker would take GD 10 damage. So for this example the reflected/absorbed does 4 (PR) to Tank and 10 (GD) to the attacker. The remaining 20 (IN40 - EX 20) would still hit tank. Tank takes 24, attacker takes 10 and 6 is lost somewhere.
This section details what is needed to send the attack back;
So for our example and the Tank rolling an Amazing feat, the tank would then take 4 damage, and redirect 10.
The inconsistencies with the reflection is the feat intensity used to redirect the attack. If a person only has EX20 power then they can NEVER achieve an amazing feat. Per the rules a feat is considered impossible if it is two or more ranks above the skill/power being used. I think we just changed this so that a white feat doesn't send any of the attack back, a green feat sends the attack off in a random direction. An yellow FEAT reflects some of the attack back onto the attacker; it is now -3CS in Intensity. An red FEAT sends the entire attack back onto the attacker.
Below is just left over garbage.
This doesn't make sense
I'm going to need to wait until I go home so I can post on the marvel board.
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Paul
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Post by Paul on Mar 26, 2010 21:32:31 GMT -6
There wasn't much help on the one marvel forum so here is how I am going to do this power.
Boom an attack comes in at IN 40 intensity. Hero ABC has EX20 reflection.
Take the two, subtract them. 40-20 = 20
20 is the amount that is reflected and 20 is also the amount of damage that still gets through.
The reflector then rolls their power rank.
From before;
Now I think we just changed this so that a white feat sends the attack off in a random direction, a green feat sends the attack back at -3CS of the reflected damage from the power rank of the reflector . A yellow FEAT reflects some of the attack back onto the attacker; it is now -2CS in Intensity. An red FEAT sends the entire attack back onto the attacker.
Examples: In the reflected damage above (20) if the person gets a white result the 20 damage goes off somewhere, if a green result is rolled then the damage reflected is PR4 (16 off in a random direction), if a yellow result is rolled then the damage reflected is TY6 (14 off in a random), if a red result is rolled then the damage reflected full the damage reflected (20).
If we reverse the damage / power then this happens.
Boom an attack comes in at EX 20 intensity. Hero ABC has In 40 reflection.
The power is higher then the damage, so the all the damage is reflected. You'd then roll the power rank to determine where the damage goes.
Examples: In the reflected damage above (20) if the person gets a white result the 20 damage goes off somewhere, if a green result is rolled then the damage reflected is GD10 (-3CS from the power rank of the reflector) (10 off in a random direction), if a yellow result is rolled then the damage reflected is EX20 (0 off in a random), if a red result is rolled then the damage reflected full the damage reflected (20).
Another example. AM 50 attack / GD 10 reflection 50-10 = 40 40 damage still gets through, 10 damage is reflected.
In the reflected damage above (10) if the person gets a white result the 10 damage goes off somewhere, if a green result is rolled then the damage reflected is FE2 (-3CS from the power rank of the reflector) (8 off in a random direction), if a yellow result is rolled then the damage reflected is PR4 (6 off in a random), if a red result is rolled then the damage reflected full the damage reflected (10).
This almost sounds too powerful. In one hand it is another form of armor. Maybe we can make it the goes off somewhere damage actually hits the reflector.
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Paul
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Post by Paul on Apr 12, 2010 15:29:22 GMT -6
Now;
A white means the reflector failed to reflect anything. A green feat sends the attack back at -3CS of the reflected damage from the power rank of the reflector, the remaining damage hits the reflector. A yellow feat sends the attack back at -2CS of the reflected damage from the power rank of the reflector, the remaining damage hits the reflector. A red FEAT sends the entire reflected attack back onto the attacker.
Examples: In the reflected damage above (20) if the person gets a white result the 20 damage hits the reflector, if a green result is rolled then the damage reflected is PR4 and 16 hits the reflector. If a yellow result is rolled then the damage reflected is TY6 and 14 damage hits the reflector. If a red result is rolled then the damage is fully reflected (20).
If we reverse the damage / power then this happens.
Boom an attack comes in at EX 20 intensity. Hero ABC has In 40 reflection.
Examples: In the reflected damage above (20) if the person gets a white result the 20 damage hits the reflector. If a green result is rolled then the damage reflected is GD10 (-3CS from the power rank of the reflector) 10 damage hits the reflector. If a yellow result is rolled then the damage reflected is EX20 (0 damage hits the reflector), if a red result is rolled then the damage reflected full the damage reflected (20).
Another example. AM 50 attack / GD 10 reflection 50-10 = 40 40 damage still gets through, 10 damage is reflected.
In the reflected damage above (10) if the person gets a white result the 10 damage hits the reflector. If a green result is rolled then the damage reflected is FE2 (-3CS from the power rank of the reflector) (8 damage hits the reflector). If a yellow result is rolled then the damage reflected is PR4 (6 damage hits the reflector), if a red result is rolled then the damage reflected full the damage reflected (10). ________________________________________
The other example makes the power OP, this one makes it very weak. The difference will be that this power can now reflect ANY attack regardless of nature. That is the only way to make it decent. We will have to test it. Also, for powers that require a saving throw type feat like Dan’s puking power. Reflection would only lower the intensity of the power being used. For example Dan’s RM30 power would be reduced by the reflectors power (for the Tank it is EX20).
For this example we would do this; Dan attacks with RM30 and hits. Reflection absorbs the 20, and depending on the result of the reflection check it will lower/reflect the attack back. White result = nothing the intensity is still RM30. Green Result = -3CS reflected is PR4 and 16 hits the reflector. This would mean that Dan’s guy is also puking. The intensity Dan needs to stop is only PR4, but the Tank would need EX26. If a yellow result is rolled then the intensity reflected is TY6 and 14 intensity adds to the reflectors. This would mean that Dan’s guy is also puking. The intensity Dan needs to stop is only TY6, but the Tank would need EX24. If a red result is rolled then the intensity reflected is EX20 and GD10 intensity adds to the reflector. This would mean that Dan’s guy is also puking. The intensity Dan needs to stop is only TY6, but the Tank would need GD24. If a red result is rolled then the intensity reflected is EX20 and 0 intensity adds to the reflectors. This would mean that Dan’s guy is also puking. The intensity Dan needs to stop is only EX20, but the Tank would need GD10.
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