Post by Paul on Jan 11, 2011 10:45:20 GMT -6
My usual disclaimer as always:
This isn’t meant as flame war post or anything of that nature. The purpose is to teach and show what I’ve learned to help others not make the same mistakes I have.
This topic is actually more about the difference in playing styles and how I feel the best ways to handle it.
I am going to use Dan’s last game as a great example.
The city was void of anything living. From my perspective that just added an element of suspense. Why is there nothing around? Why are there no animals running around? Why did this girl survive? Just because we literally found “nothing” doesn’t mean we didn’t find anything.
Others really wanted to find “something” and felt that maybe the “nothing” wasn’t too spectacular.
The solution is simple, find “something”. If you have at least something that is significant then you please everyone. From my example we have something more than the “nothing” and from the other people they have the “something” they crave.
This is an easy solution that pleases everyone.
Players look at things in different ways. Most the time people can’t make that jump from it is a game to it is a game simulating some form of reality.
Here is a prefect example. You are a person that is standing on the third story of an office building in the middle of the day. As you look out the window to the park below you see someone getting mugged. How many times do we see the following: “I jump out the window and fall to the ground. That is what, 4d6 damage? I have 129 hit points that won’t hurt too much and I get to save the day.” WHAT!? Is that what your character is thinking when he plummets to the ground? NO! This action is within the rules, but it is just stupid. Aim for the bushes for anyone that has seen The Other Guys. This is the logic that fails most people in the game. Jumping out the window works in game world but I don’t see anyone in their right mind doing that. Are there any bushes to land on, an awning, the cliché dumpster, or a convenient truck full of mattresses? This is the logic that should emulate game world and real world.
This isn’t meant as flame war post or anything of that nature. The purpose is to teach and show what I’ve learned to help others not make the same mistakes I have.
This topic is actually more about the difference in playing styles and how I feel the best ways to handle it.
I am going to use Dan’s last game as a great example.
The city was void of anything living. From my perspective that just added an element of suspense. Why is there nothing around? Why are there no animals running around? Why did this girl survive? Just because we literally found “nothing” doesn’t mean we didn’t find anything.
Others really wanted to find “something” and felt that maybe the “nothing” wasn’t too spectacular.
The solution is simple, find “something”. If you have at least something that is significant then you please everyone. From my example we have something more than the “nothing” and from the other people they have the “something” they crave.
This is an easy solution that pleases everyone.
Players look at things in different ways. Most the time people can’t make that jump from it is a game to it is a game simulating some form of reality.
Here is a prefect example. You are a person that is standing on the third story of an office building in the middle of the day. As you look out the window to the park below you see someone getting mugged. How many times do we see the following: “I jump out the window and fall to the ground. That is what, 4d6 damage? I have 129 hit points that won’t hurt too much and I get to save the day.” WHAT!? Is that what your character is thinking when he plummets to the ground? NO! This action is within the rules, but it is just stupid. Aim for the bushes for anyone that has seen The Other Guys. This is the logic that fails most people in the game. Jumping out the window works in game world but I don’t see anyone in their right mind doing that. Are there any bushes to land on, an awning, the cliché dumpster, or a convenient truck full of mattresses? This is the logic that should emulate game world and real world.