Post by Bob on Sept 23, 2010 5:58:30 GMT -6
In order to make my campaign more interesting I have special rules for ALL my star-wars games.
Rules
1. My games are designed for EPIC COMBAT. Also I wont stick to the rules of the universe, I enjoy crossovers and new ideas.
2. For all my custom disabling abilities, players are undisabled by being "checked" similar to marvel
3. For my games only you get 1 special Bob talent per every 5 levels
Custom Talents
Ranged
Gun skills
Sniper Bait shot: (can only be used 1 per encounter) If you Crit or spend a force point to hit on a ranged attack you disable your target for 10 rounds or until "checked" if the total damage to deal beats their threshold.
Spray shot: (1 per encounter) attack 4 enemies at a -5 per attack.
or 8 enemies at a -10 per attack.
Assassin shot: (can only be used 1 per encounter) +5 to your attack and +10 to your damage. (If you roll higher then 15 pon your D20 do max damage. ) However, you cannot preform a ranged attack next turn and you get a -4 to all defenses for 1 turn.
Melee:
Knockout attack: (can only be used 1 per encounter) Crit or spend a force point and if your melee damage exceeds threshold then opponent is
disabled until checked.
Awesome Airborne Lightsaber Strike (lightsaber): (1 per encounter) Roll your attack, if you hit you do max damage + 10, but the person you just attacked gets a free counter-attack with a +15 to hit if they survives.
Kentic Saber powers: Sacrifice any one of your force powers or spend a force point. Preform a special Light move object on your saber and have it whirl around your body. You will make an attack roll to all enemies around you.
Cross Relm Talents: (You get 1 for every 3 levels)
These talents can only be used when your in another relm for balancing reasons.
Rules
1. My games are designed for EPIC COMBAT. Also I wont stick to the rules of the universe, I enjoy crossovers and new ideas.
2. For all my custom disabling abilities, players are undisabled by being "checked" similar to marvel
3. For my games only you get 1 special Bob talent per every 5 levels
Custom Talents
Ranged
Gun skills
Sniper Bait shot: (can only be used 1 per encounter) If you Crit or spend a force point to hit on a ranged attack you disable your target for 10 rounds or until "checked" if the total damage to deal beats their threshold.
Spray shot: (1 per encounter) attack 4 enemies at a -5 per attack.
or 8 enemies at a -10 per attack.
Assassin shot: (can only be used 1 per encounter) +5 to your attack and +10 to your damage. (If you roll higher then 15 pon your D20 do max damage. ) However, you cannot preform a ranged attack next turn and you get a -4 to all defenses for 1 turn.
Melee:
Knockout attack: (can only be used 1 per encounter) Crit or spend a force point and if your melee damage exceeds threshold then opponent is
disabled until checked.
Awesome Airborne Lightsaber Strike (lightsaber): (1 per encounter) Roll your attack, if you hit you do max damage + 10, but the person you just attacked gets a free counter-attack with a +15 to hit if they survives.
Kentic Saber powers: Sacrifice any one of your force powers or spend a force point. Preform a special Light move object on your saber and have it whirl around your body. You will make an attack roll to all enemies around you.
Cross Relm Talents: (You get 1 for every 3 levels)
These talents can only be used when your in another relm for balancing reasons.