Paul
Administrator
Posts: 1,839
|
Post by Paul on Jan 11, 2010 12:20:50 GMT -6
Sustained Durations: An effect that has a “sustain standard,” a “sustain move,” or a “sustain minor” duration lasts as long as you sustain it. Starting on the turn after you create an effect, you sustain the effect by taking the indicated action: a standard action, a move action, or a minor action. (You can sustain an effect once per turn.) Some effects do something, such as attack, when you sustain them. A power’s description indicates what happens when you sustain it or let it lapse. At the end of your turn, if you haven’t spent the required action to sustain the effect, the effect ends.
Diagonal Movement Moving diagonally works the same as other movement, except you can’t cross the corner of a wall or another obstacle that fills the corner between the square you’re in and the square you want to move to. You can move diagonally past most creatures, since they don’t completely fill their squares.
|
|
Paul
Administrator
Posts: 1,839
|
Post by Paul on Jan 11, 2010 12:21:17 GMT -6
Cover Bonuses are on page 280. I just found the dumbest rule I've ever read:Creatures and Cover: When you make a ranged attack against an enemy and other enemies are in the way, your target has cover. Your allies never grant cover to your enemies, and neither allies nor enemies give cover against melee, close, or area attacks. So let me get this straight, Cleric is fighting (melee) a goblin and ranger decides to shoot that goblin that is standing right in front of the Cleric and there this rule acts like there is no one in front of the goblin. If it was a goblin instead of the cleric then the second goblin gets a cover bonus? That is completly stupid! I couldn't find anything to do with ANY penalties for shooting into melee. There isn't a feat and there isn't anything in the combat section. With the above rule I found there is NO penalities at all when shooting into melee. I guess they want everyone to play ranged characters considering this is the first system I've ever seen that adds a dex mod to damage.
|
|
dan
Star Wars GM
Posts: 587
|
Post by dan on Jan 11, 2010 12:54:48 GMT -6
The reason you ignore the ally is because the reason of thinking is that the ally will move out of the way for a moving shot, as in crouch, lean etc to get a shot at the bugbear in the above picture. Where as the Goblin will not move out of your way when your shooting at the Troll. At least that is my understanding of it.
As for the shooting into melee I can't remember, I will look it up in the book when I have it near me.
|
|
Paul
Administrator
Posts: 1,839
|
Post by Paul on Jan 11, 2010 13:17:12 GMT -6
In any formal combat training you don't wait for the archer to shoot so you can move to one side so they can get a clear shot. I know I always bring it up, but when I was fencing you don't move to one side, that would be silly cause you'd open up an attack against you.
That is why in combat archers went first and stopped shooting once the phalanx moved in.
Doing this also means you would have to all act at the same time. It doesn't make sense.
|
|