Bob
Troll Level 3
Posts: 813
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Post by Bob on Dec 17, 2009 19:54:59 GMT -6
Players introduction:
You arrive at the Grand city of Long March. A bustling area if trade and growth, gaurded by an impressive force of 800 solders. There are townspeople everywhere, in various shops. The ruler of the City Mortach has sent out a letter out to many Adventurers accross the land, and has offered a large reward to those who are willing to preform and successfully complete his task.
The letter:
Hello, I am Mortach Bedingham. I am the head of state in Freehold. I am sure you have heard of me. I am writing you this letter to tell you that my armies are spread across the continent doing battle against Morhan our enemy. The army is less then half the size of what it is suppose to be according to my specifications, and they are spread so thin and fighting so hard that they have no time for anything else.
As a result of the ongoing war and the armies preoccupation with it the villages in the unprotected areas of South Freehold have become victims to many attacks. Many monsters and cult-like groups have taken advantage of the Southern areas state to cause much trouble. The villages and cities have begun to train and use militia but it is not quite enough to do the job that is needed in these towns.
You are to report to the city of Longmarch. Speak with me, from there I will dispatch you to the town that i need your support in.
Once you have proved yourself with these monsters plaging my backwater terrtories I will call for you to aide us in the front lines. But that is a later part of this story...if you survive.
See you soon,
Mortach
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Bob
Troll Level 3
Posts: 813
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Post by Bob on Dec 17, 2009 20:03:02 GMT -6
Session 1: Party enters freehold, speaks to Mortach...party gets deployed to the town of FallCrest via transporter.
Once at Fallcrest party discovers that a kolbold camp that has been giving the town trouble. The party takes a contract with the town to clear out that camp. They also learn through another townsfolk that Dragon treasure may be one of the thing the kolbolds hold down there since its actually a sacred dragon grave site that they warship.
Fact: Party Originally had 5 members 5th member only played this session Party clears the first floor of the dungeon. Floor 1: entrance hall Session 2-3:
Party fights its way to the end of the dungeon and kills the leader of the kolbolds. (Floor 2: Burial site 1, booby trapt. Floor 3: Skull Skull arena Floor 4: Kolbold leader. Huge rock that tried to crush party was the main booby trap) On the leaders body they find a decent staff and some paperwork outlining some vital Intel, troop movements for the kingdom of Morhan. (The Kolbold king must of been working for the enemy on some level) They then discover that there is a cave off to the back of the last room, they go into the cave and down a tunnel and encounter a hostile dragon. They kill the Dragon...they are then poisoned by a trap when they try to open a treasure chest behind the dragons body but they are rescued by Eric Graves. (Floor 5: dragon and final treasure)
Party Facts: Arkwin fell to the dragon but was revived. Arkwin also was able to steal some of the dragon treasure without the party knowing with some success. Lynx provided a lot of healing during the dragon fight. V and Azire were awesome against the kolbold king.
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Bob
Troll Level 3
Posts: 813
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Post by Bob on Dec 17, 2009 20:13:03 GMT -6
Session 4: Eric Graves carries the party back to a inn in Fallcrest and after the party is healthy they obviously awaken and Eric explains how he rescued them. Eric also tells the party he is looking over the intel they received since it is written in a language only he can read but that he will need more time to decrypt it.
Party reports to town leader to claim reward...after speaking with town master for a while Eric Graves comes into the scene again and says that the intel says that a scouting party for the enemy may be on the way.
Scouts are ordered to take a look and it is confirmed an orc scouting party is on the way. The adventures team up with 3 warriors that the town provides and the seven of them do battle with an orc party approaching from the west. Eric Graves scouts to make sure additional waves of the enemy forces do not make it to Fallcrest.
The battle is of epic proportions. They battle over control of a river pass, their are small buildings to use as bunkers and ledges for range attacks.
One of the towns warriors falls in battle and the party almost dies as well but they somehow win the battle. (Lynx is knock unconscious near the end of the battle but is saved by a victory. Azire who uses range never takes any damage) The party returns to Fallcrest...
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Bob
Troll Level 3
Posts: 813
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Post by Bob on Jan 3, 2010 6:10:17 GMT -6
Session 5:
The party returns to Fallcrest as heroes. Tired one of the adventures V decides not to say very much at this time...and fades into the background.... The nights stay at the inn is on the town, and the achohal is cheap. The woman are also very attractive.
When Azire discovers that the ladies are being attacked by a local criminal who is drunk he attempts to help but fails misirably. A fight breaks out and the town guards eventually have to drag out the roudy people from both sides. However Azire is invited to the female who he rescued room where he has sex with her.
Meanwhile, a man who Arkin stole from in session one confronts Lynx looking for Arkwin and and Azire. Arkwin stole gold from him and Azire is sleeping with his woman. Lynx shrugs and tells the man where he is. Arkwin duels the man and ends up winning the fight.
The party ends up speaking with Eric graves and also gaining the assistance of other local adventures.
Along the road to the north (where they are headed next)....they encounter Goblins....they also encounter creatures that begin fighting the Goblins, they also rescue a Shaman who helps them fight before running off into the woods.
The party successfully captures a Goblin and the Goblin joins them on their way to kings reach (tied up of course).
At kings reach the party hears of tales of the evil necromancer and how even the followers of the Raven queen who were there a few weeks ago could not not beat whoever it was.
The party chooses to ask for Eric graves assistance in fighting the Necormancer.
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Bob
Troll Level 3
Posts: 813
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Post by Bob on Jan 6, 2010 10:25:29 GMT -6
Kraz is playing the goblin
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Bob
Troll Level 3
Posts: 813
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Post by Bob on Jan 11, 2010 17:18:54 GMT -6
Session six:
So the players arrive at the Lucky Elf Inn and wait ofr Eric Grave. He shows up and the party goes to sleep.
V, who in the last adventure had been very quiet comes up with Goblin flu (he caught it from the Goblin)...and is forced to stay at the Inn.
Another hero enters the inn by the name of Brother Neil. Brother neil was part of Kings reachs counterinsurgency force that has been working to keep the demons out of the town. He recently took a crack at the enemies fortress with a team of warrirors and Raven queen followers. He however was the sole surivivor of those efforts.
He now sits in the Tavern looking to offer his services to the party.
When the party wakes up they agree to take Borther Neil with them, and as they are leaving the dwarf they were waiting on arrives. They party heads out of the inn and at this point Eric Craves becomes cocky and leaves the party to scout out ahead.
Eric determines that the enemy fortress is only a mere mile out of town. The Raven Queen has put up protections to keep the warriors out of town but they are still horrifying close, and the spell seal is only days from being broken.
The party sets out...and they get a glimpse of Skeltions wandering around in Daylight, however as they get close to wear they thought they saw them standing...they vanished.... The party then passes the point on the ground where they Skeltions were and the sky becomes instantly dark and spooky...
A battle errupts outside the entrance between the skelly gaurds and our heroes, a blob also shows up. Eric graves is challanged by the necormancer and he runs off into the woods to do battle with her.
The party defeats its foes and all evidance of them vanshes. They proceed in side to see children with bloody daggers in some sort of trance warshipping the diety of necromacy. Eric graves is in the center of the room bound by undead magic.
The party begins to kill the children thinking they are a threat and this causes Eric graves to suffer great pain. Eric graves life has become linked to the children somehow....harming them harmed graves. The party found this out too late and Graves almost died, but Muffins freed him from his pain and Brother Neil healed him. The last child taunted the party about how they are gonna die here and transformed into a Ghoul.
The party began to fight the Ghoul and a few skelly warriors as the walls began to close in. Arkwin found a chest of rare items....
The party dispatched the enemies gaurding the way to the next room moments before the walls closed in. Eric Graves stated there is a backdoor they can use and that the party needs to go ofrward and fight through this place. They sprint out of the room and leave the ghoul to be crushed by the walls....
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Bob
Troll Level 3
Posts: 813
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Post by Bob on Feb 24, 2010 12:47:15 GMT -6
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Bob
Troll Level 3
Posts: 813
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Post by Bob on Mar 9, 2010 18:11:08 GMT -6
game 7 Ash is hired by freehold to help locate the whereabouts of the original team (Muffins, Kraz and the others) and Brother Neil
Ash was sent to Worth. The most southern of freehold controlled cities known in the land to prepare to border cross into Morhan.
At the tavern he meets up with the Lord of the area, he is briefed and as he is about to leave he bumps into some halflings that just escaped from Morhan.
The halflings and Ash team up and they journey a full day and then All night and through the next morning till they reach Morhan. They observe, rest and wait until its a good moment to strike and then they attack....
Meanwhile inside the prison Neil is able to escape. Somehow by the will of the gods and luck Neil coordinates his escape with the party's rescue efforts.
*MOST EPIC BATTLE YET ENSUES*
They kill opposition, free some other prisoners and escape with Neil before Morhan reinforcements arrive. The party is currently camped at Worth.
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Paul
Administrator
Posts: 1,839
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Post by Paul on Mar 9, 2010 23:54:07 GMT -6
Treasure - from what I remember of the gear and only selling at 20% as suggested by character builder Neil sold the gear for 27 GP.
To make the math easy make it 28.
Neil will take 14 of the GP for himself, donate 5 to the his church leaving 9 behind for the remaining three characters. 3GP is better than 0.
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Bob
Troll Level 3
Posts: 813
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Post by Bob on Jan 10, 2011 19:11:49 GMT -6
My group got back going 4 weeks ago and so far we played 2 sessions. Here is a summary of the sessions:
Session1: The new players group joined up with Muffins new character on a mission to navigate some catacombs... After successfully completing that mission they were "dragged into" the old parties plotline by V who traveled with Old Muffins, Arkwin and Brother Neil. The new group set off on a new mission and uncovered a plot by an evil Necormancer. They escaped from the necromancer without being seen and discovered that Morhan was getting assistance from Orcish tribes.
Session 2: The new group started a campaign against the orcs...and ended up overthrowing the current orc chieftain and replaced him with a more freindly leader.
Session 3: Group was on the way back to the temple of souls....group cleared out a few floors of the temple
Session 4: More temple of souls
Session 5: party got to the bottom of the temple of souls. About to complete the mission at the start of session 6.
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Post by update on Feb 28, 2011 17:11:14 GMT -6
Bob Klosak says: Syopsis: The party met up with brother neil in ablerworth. Neil was on a mission of negotiations with the theives guild of that town. negotiations did not go well, however it was discovered that the leader of the guild was under control by a Morhan plant named Mr. X.
I miss playing Neil such a fun character I could show Harry how to play a social build character
Bob Klosak says: The party went to storm Mr. X in his chambers while Neil informed the Theives guild of the real situation. A war errupted in the city. The party slayed MR. X and among the Chaos redvoused with Neil. The found brother Neil recusing townspeople from burning buildings.
hmm interesting
Bob Klosak says: Drow Reinforcements send by Morhan came and neil supported the party in fighting them off.
if that were the most logical thing to do then he would have but he sees the mission and his deity as top importance
Bob Klosak says: But the drow kept comming. Luckly that orc cheftain that the party put in power came with reinforcements and saved the day
he has no problems with people dying, in fact that is acceptable to him
Bob Klosak says: The war ended and Alberworth joined the free kingdom again the party aquired land during the last mission and their reward was signed paperwork declaring that land as an independent township The church in that town (0nly 1 church) is a church of the raven queen and the pally of the group invited neil to run that church
he is very needs of the many outweigh needs of the few type of guy and death is acceptable and shouldn't be feared
Bob Klosak says: yup
he fears NOTHING and remains calm under anything if he dies, then he pleases his god
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Bob
Troll Level 3
Posts: 813
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Post by Bob on Feb 28, 2011 17:13:01 GMT -6
Ash during all this: Dan's charecter ash remained at the captial with Mortach. Kraz the Goblin and Ash were sent on a small mission to defeat a few mountain Giants but other then that they have been waiting for further deployment.
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Bob
Troll Level 3
Posts: 813
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Post by Bob on Apr 5, 2011 14:19:51 GMT -6
Mortach: My fellow citizens....now is the time we take our revenge.
For to long the armies of Morhan have raped our women, burnt our feild and kidnapped our children.
For too long the Blood orcs of the south and the black riders have outnumbered our milita and drove back our armies.
Now because of a small band of Raven Queen followers we have gained new allies. Half of the Orcs have turned on Morhan and a legoin of theives is now willing to reinforce our ranks.
The morale is high as we are preparing to take the fight to Morhan.
I have asked Anselm Williams and Gravestrong to lead the assault into Morhan with our main army. While they begin the battle, our heroes will take care of a few additional missions, they will rid our towns of the Dragons, undead and demons that lurk beneath our dungeons.
When they have finished that, they will lead their army into Morhan as well to join the fight. Then we will find the goldly source of their power and destroy it!
Yes we will destroy Orcus himself.......!!!!
Winning this war will be easy...but I know that TOGETHER FREEHOLD will Prevail.
In honor of this accomplishment, I myself will be converting to the Church of the Raven Queen. The Raven Queen will replace Pelor as the Primary Religion of the land and I encourage all of you to convert.....!!!
Long Live FREEHOLD and Hail the RAVEN QUEEN!
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