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Post by Mike on Jul 30, 2010 18:33:26 GMT -6
(to Rory) "Sure thing. I'll see you in a minute.", before turning to see Taea. "What's wrong?", Kheldim replies before moving to see if she is alright.
(Based on the type of fluid can I tell what she was into? Different hydraulics/oils/etc are likely used all over the place.)
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Paul
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Post by Paul on Jul 30, 2010 18:57:53 GMT -6
(to Rory) " Sure thing. I'll see you in a minute.", before turning to see Taea. " What's wrong?", Kheldim replies before moving to see if she is alright. (Based on the type of fluid can I tell what she was into? Different hydraulics/oils/etc are likely used all over the place.) Engine gunk nothing specific, you can see the panel she took out. Your gunner comes out of his chair and asks what happened. His weapon seemed to pack one hell of a wallup. Rory docks with the ship and walks up to her. ((I'm going to assume we are in the little sick bay area)) Rory takes something from the medical cabinet and pokes her in the arm. Rory: "Sorry" He then attaches that device to his comlink and you know enough about electronics and such to know he sent the results. Rory then sits down with her and speaks slowly Rory: "How long have you seen visions?" Taea: "All my life, just with machines I get them more often." Rory walks away and starts to talk to Khel and kind of pulls him with him. Rory: "She is very strong in the force. We need to get her on the surface. I must speak to her guardian. She is able to use the force to see into the future. This helps her know how to work on machines she's never even seen. For someone with no training her power is strong."
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Post by Mike on Jul 30, 2010 19:11:09 GMT -6
"I see. Well that is more your field than mine, but will her visions pose a danger to her? She seemed to almost faint after her episode.", Kheldim replies, "For now she would probably do best to simply rest and I would not suggest too much discussion of her 'ability' lest you frighten her further. There was also another item of curiosity. A container amid the debris with power signs. I had brought it aboard just as we were attacked.".
Kheldim leads Rory to the area where the object was placed on board.
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Paul
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Post by Paul on Jul 30, 2010 19:59:43 GMT -6
" I see. Well that is more your field than mine, but will her visions pose a danger to her? She seemed to almost faint after her episode.", Kheldim replies, " For now she would probably do best to simply rest and I would not suggest too much discussion of her 'ability' lest you frighten her further. There was also another item of curiosity. A container amid the debris with power signs. I had brought it aboard just as we were attacked.". Kheldim leads Rory to the area where the object was placed on board. Rory: "She just doesn't understand what is happening. With training she will be able to control it. She is in no danger. Rage, Sabby and myself need to test her. Rest is best for her now. She has a gift. In such a remote world it is a little refreshing knowing the force can still be found. This container? I'm afraid that is more your field than mine. However, I know these markings are Sith. I can't read them, but we know something that might be able to, Sabby. I'll get back to the Whistle and escort you back to the planet. I am awaiting the results of that test that I sent to Yavin, it may take a few hours.Rory bows then heads off to the Whistle.
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Post by Mike on Jul 31, 2010 12:04:52 GMT -6
Kheldim activates the comlink to establish contact with Sabby.
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Paul
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Post by Paul on Aug 2, 2010 8:36:47 GMT -6
You arrive at the Atheria and you see Jibby Yo, Fenrir, Veje and a few junior new republic technicians all working on the structural damage.
Veje: ”Captain, there is a message from the New Republic. They also sent all these people to work on the ship. Something is going on. It is good because I was just about to complain about the lack of booty.”
You go inside the ship and access the ships recorder. A message from Kahn begins to play.
Kahn: ”Captain, the New Republic needs something that requires someone with your abilities. We have two missions and we’d like you to choose one. Here are the details:
First mission is to deliver parts to Admiral Akbar in the Roche asteroid field. These parts are for the upgrade to the B Wing fighter and the next phase in Project Shantipole. You are to take Jibby Yo as a guide.
Payment upon completion = 2000 Credits
Second Mission: We have heard an alarming report that the Empire is trying to re colonize Muskree as a military base designed to test experimental weapons. You are to use that captured Imperial uniform and forged papers we created to gain access to the installation and gather information. There is a rumor that the Empire has created some super explosive and is testing it, you are to report anything you find on this explosive and you will be given a bonus if you can capture any.
Payment is based off any information provided. Anything captured must be reported to the New Republic.
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Post by Mike on Aug 2, 2010 15:09:40 GMT -6
"What do you think, Veje? A trip hauling spare parts or storming an imperial weapons site?", Kheldim quips.
Veje Hex grimaces, "The parts at least has a set payment, but why do I get the feeling you're going to risk the base?"
Laughing with a clap on the man's back, Kheldim replies, "Come on, Veje, who wants to spend life hauling junk. You know if there's nothing to risk, there's generally little to gain."
With a sigh, Veje adds "Yeah, well credits are great, but you can't spend them from inside an imperial prison."
"Then we just have to make sure we aren't caught.", Kheldim responds before heading over to the communication panel to contact Admiral Kahn.
"Admiral, the Atheria will head to Muskree at once."
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Paul
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Post by Paul on Aug 2, 2010 15:20:11 GMT -6
((We are going to jump around a little in time. The ship takes only an hour to repair with that much man power devoted to it. In game time is around 6-7PM. You will not be going to the cavern tomorrow with the Jedi, but well Khel would be bored there anyway. I'm going to post the message briefing then add your first encounter later today.))
You are to assume the role of Moff Dualmann Mott (human) from the Harrin Sector. His current whereabouts are unknown but due to his proximity to the plague he is assumed dead. With the help from Bothan spies the New Republic was able to forge documents (electronic and paper) saying that Mott is to be reassigned to Muskree as a military advisor. The New Republic said that he was not a very well known Moff but what they do know is he is an expert in chemical warfare. Rumor has it that Mott was supplying Tier (while being possessed by Ecic but later found to be a willing participant) with the funding for the plague. The planet Harrin was destroyed from orbit by the New Republic to stop the spread of the plague. The Empire has viewed this as an act of terrorism.
((I didn’t realize it until now, but you are Moff Mott. LOL purely accidental. Dualmann Mott was an alter ego of one of my other characters; I was just recycling the name.))
1d12+4 = 13 X2 hours = 26 Hours DC 15 = result = 20 (-1 hour) Total time = 25 Hours to Muskree
Kahn asks if you have any questions.
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Post by Mike on Aug 2, 2010 15:53:10 GMT -6
"Admiral, I could use a recent image of this Daulmann Mott and a list of any known friends or associates. If we have the intelligence available on who is assigned on or near the facility then that list should be cross-checked with his known friends. Last thing I need is someone breaking my cover because they know him too well. Also any information we have on the kinds of chemical warfare our guy is an expert on would be useful. I can read up on the way to Muskee."
Kheldim turns over the flight controls to Veje while searching through the Republic database on any related information.
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Paul
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Post by Paul on Aug 2, 2010 16:04:16 GMT -6
" Admiral, I could use a recent image of this Daulmann Mott and a list of any known friends or associates. If we have the intelligence available on who is assigned on or near the facility then that list should be cross-checked with his known friends. Last thing I need is someone breaking my cover because they know him too well. Also any information we have on the kinds of chemical warfare our guy is an expert on would be useful. I can read up on the way to Muskee." Kheldim turns over the flight controls to Veje while searching through the Republic database on any related information. Any know friends or associates are either dead or missing (His team was on Harrin when we nuked it). The current active roster on Muskee doesn't list anyone that may have known Mott. (There is only about 15 people there, not including stormtroopers) Mott was known to be specialized in flesh eating bacteria and different ways to use them on the battlefield. He HEAVILY favored gas. Mott's Imperial records show a very blurry picture. You can easily pass for the person in the blurry picture. Your build is about the same.
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Post by Mike on Aug 3, 2010 6:26:13 GMT -6
Kheldim spends the remainder of the flight time going over any information on the background of the listed people stationed at Muskee.
(There wasn't any access code the Atheria will need in order to approach the base, is there?)
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Paul
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Post by Paul on Aug 3, 2010 8:44:25 GMT -6
Your transponder codes were changed to a generic one, and you were given a code for clearance.
25 hours later (nothing happens during hyper space – Taea doesn’t come with). You enter the system and are immediately buzzed by 4 standard TIEs.
Waiting, waiting, waiting, you are being scanned.
Message over communications channel: “Identify yourself!?”
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Post by Mike on Aug 3, 2010 21:19:31 GMT -6
(comlink) "This is Moff Daulmann Mott of the space transport with orders to dock at Muskee. If you will check your orders you shall find that I am expected. To whom am I addressing?"
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Paul
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Post by Paul on Aug 3, 2010 21:48:06 GMT -6
Over the Comm: You hear the sound of metal cans clanking as the soldier responds, “Sir Ensign Seagle, we were not expecting you so early, I apologize for my behavior, please land at”
You hear more metal cans clanking around and after about 35 seconds he replies, docking bay 92.
((I forgot to add you are to return to Yavin once you are done and report.))
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Post by Mike on Aug 4, 2010 7:05:20 GMT -6
"You have performed your duty as expected. We shall make for Docking Bay 92.", Kheldim replies with an even tone before adding to Veje, "So good so far. Take us in.".
The Atheria proceeds to the docking area as Kheldim makes a final pass over his uniform to ensure it looks crisp and gathers his order papers together. Proceeding to the hatch area while Veje lands the ship he takes a steadying breath and mentally reviews the information on chemical weapons, Daulmann's history and the customs of the imperial military (most of which was learned while a "guest" of their base on Kessel).
As the Atheria shudders to a final stop on the landing bay and the outer doors begin to open, Kheldim observes as much detail of the area as possible then walks down the ramp.
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