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Post by Mike on Jul 10, 2010 6:08:38 GMT -6
What started level would be appropriate?
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Paul
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Post by Paul on Jul 10, 2010 9:15:10 GMT -6
I was thinking 5 or 6. And I'll explain my reasoning.
The main reasoning is that Dan and I have played from the start. We are both level 10.
This isn’t meant to slight anyone by feeling like they can’t do anything but to me it creates the feel of the movies. I am referencing Episode I when OB1 and Qui Gon face off against Darth Maul. Maul would have kicked those Naboo soldiers’ asses, so OB1/QG step up and say we’ll handle this. I like this feel, the Jedi as protectors.
If you decide to go Jedi then it makes sense you’d be a padawan and lower level. The strongest “known” force users are the ones on the council (including rage).
Also to keep the feel of the movies so I don’t change up on the enemies we face. We are always going to face storm troopers (droids on Jyrova) and to make them stronger is not only bad gaming, but way off on star wars realism (However there are evo troopers and shock troopers etc etc). There will be times when an obvious stronger guy will show up. That is the “we’ll handle this” moment. Just like in episode I there WILL be stuff for the lower level people to do. It could be as simple as keeping the annoying storm troopers away to hacking into a computer, to charming the person controlling the droids. I try to make sure everyone has something to do.
PS Lower level characters gain levels fast. When Bob started he was level 3 and dan and I were level 8. Bob is now 7 and we are 10. Bob is also more than half way to 8 and Dan and I just made 10.
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Post by Mike on Jul 11, 2010 0:31:45 GMT -6
Are there any saga edition books not allowed? I can't recall if this was specified somewhere on the site.
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Paul
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Post by Paul on Jul 11, 2010 0:39:48 GMT -6
Nope, we've pretty much allowed them all.
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Bob
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Post by Bob on Jul 11, 2010 18:42:48 GMT -6
I want to say this in advance if he DOES plan to become a jedi he should be Rory's Padawan. I know "Rory's not ready for a padawan" but he is almost level 10 now.
It would be cool to see a Noble build in action though to be honest.
Or if we had a scoundrel we could give him an x-wing...it would piss me off cause i want Rage to drive an xwing...but it would be cool for his build.
We could also kill of Capt farrel and give him Farrels job if he took a scoundrel build. I wouldnt mind reporting to him, I would still be on the consul. Not to mention Kahn would still be admiral.
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Paul
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Post by Paul on Jul 11, 2010 22:09:31 GMT -6
The idea has been thought of. Might be interesting when Dan takes over. But considering its going to be a while before the next game we have time on our side.
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Post by Mike on Jul 12, 2010 0:04:08 GMT -6
Currently I'm working 12 hr night shifts so time had been limited for reading, but I think I have a couple of character concepts in mind. Work always manages to get in the way of fun, doesn't it? This is the last shift for several days so I'll set those characters up and see which would be most helpful. The two main characters I've looked at thus far have been a scoundrel with a focus on pilot & computers or a medic with plans to take the prestige class of the same name (though I have not settled on a base class to build from for that one).
That also brings up a good question on how you handle prestige classes. I have played for a DM that would not allow them unless he specifically wanted you to take that route (and thus put it in his game) to a DM that didn't care what you took as long as it made some kind of sense. Usually I would expect the more generic themed ones (like Medic or Master Privateer) to be available.
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Paul
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Post by Paul on Jul 12, 2010 10:16:29 GMT -6
There are tons of prestige classes in star wars; I don’t have any problems with any of them. The way Star Wars does it is that you need to really focus on what you want a few levels in advance. They all have prerequisites and as long as you meet them I don’t care. My only thing is to let me know so I can A. Give you tips on what to take. B. Know a head of time to prepare scenarios and NPCs that your guy can best interact with. Characters can usually start taking prestige classes around levels 7 or 8. Next level Bob will become a knight, in two levels my character will become a master. I already have ideas on how your character can become involved in the group. For the pilot / computer guy We have a flag ship in our group called the Prime. You could either be the pilot of that, or just fly a fighter. You’d also have to choose if you are already with the New Republic or about to join etc. Medic is even easier explained to why you are hanging around with us. The prime doesn't have a CMO either. lol Chief Medical Officer for those who didn't know PS – What type of work do you do?
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Paul
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Post by Paul on Jul 12, 2010 10:52:49 GMT -6
The only race I won't accect is the Vong. If you don't know who they are then don't worry about it.
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Paul
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Post by Paul on Jul 12, 2010 12:12:29 GMT -6
I want to say this in advance if he DOES plan to become a jedi he should be Rory's Padawan. I know "Rory's not ready for a padawan" but he is almost level 10 now. It would be cool to see a Noble build in action though to be honest. Or if we had a scoundrel we could give him an x-wing...it would piss me off cause i want Rage to drive an xwing...but it would be cool for his build. We could also kill of Capt farrel and give him Farrels job if he took a scoundrel build. I wouldnt mind reporting to him, I would still be on the consul. Not to mention Kahn would still be admiral. Rory is level 10 and he is more of a loner person and would rather just put his lessons in his holocron then teach them. However he would if he needed to. No love for Ferrel? Chances are if he got killed they'd either have you become captain or get someone else. With you being on the council you wouldn't become captain.
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Post by Mike on Jul 12, 2010 15:59:58 GMT -6
For the pilot / computer guy We have a flag ship in our group called the Prime. You could either be the pilot of that, or just fly a fighter. You’d also have to choose if you are already with the New Republic or about to join etc. I actually envisioned the concept as more along the Master Privateer route with a history of that nature during the resistance to overthrow the Empire. Perhaps just down upon his luck since then (as the book describes privateering as a very controversial decision leading me to believe they were likely out of a job once the new republic came about). I'm not entirely sure how healing works, or how necessary it is in Star Wars as opposed to D&D. Treat Injury only works once per person per day and can only be extended to 2 uses per person per day via the Medic PrC. Force based healing seems it allows more healing per day (with 1 use per encounter) though with the catch of hurting yourself in the process. I can envision a character concept for either path that would be entertaining if healing is really needed. Considering the limitations I wonder if healing is less necessary than it typically is in standard D&D (with every party practically needing a cleric of some kind). I'm an operator at a nuclear power plant. Which is along the same lines of what I did in the service.
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Paul
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Post by Paul on Jul 12, 2010 16:59:07 GMT -6
A pirate eh? The description in the book makes me want to play that old video game with the letters of marquis and stuff. I think we can work something out. We may need to adjust things but I have some ideas. First thing is a ship. Suppose it does say you’d have your own ship. Having a fighter would be rather pointless so you’d need at least a transport. I will leave this up to you, but the good ol YT-1300 (Millennium Falcon) is calling out to me. The most difficult part we are going to have to come up with is why you’d be working for the New Republic? The Empire isn’t destroyed; in fact they are still powerful. I never liked it that the destruction of the second Death Star took out the Empire. They have a new Emperor – Tarkin. The mystery around Tarkin is no one knows how he survived the destruction of the first Death Star (all non canon). It is rumored he is a clone. Right now we are in a bad place on Yavin IV that I’ve named Base 4 (How creative) trying to find who hacked into our accounts and stole our money. Meeting your guy there would make the most sense, why you’d agree to work for/with us is still eluding me. Our group is supposed to be helping in the liberation of a planet from some leftover clone wars droids. This is where I’m thinking some gray area. The New Republic (even in my own games) has hired mercenaries before. I don’t have any problems with you just acting as a mercenary and taking levels in Master Privateer.
Problem is I can’t think of any reason why after a mission or two you’re character would stay with the group.
I’m sure there is enough creativity here that we can put something together.
You are right, healing isn’t that important in Star Wars. It was just an option/idea.
Do you work at the one in Braidwood?
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Post by Mike on Jul 12, 2010 21:32:22 GMT -6
Less pirate, more privateer. While the distinction may not seem immediately apparent as people from either category tend to drift back and forth a true privateer is really little more than a hired mercenary on the open seas/space. Were this makes sense to me is for the same reason it existed in the 1500-1700 period; to inflict economic damages (destroy/capture ships & cargo), to demoralize the enemy and to be used as a hired mercenary that the supporting government can pretend does not exist. How this applies to Star Wars, especially in light of the Empire still existing, would be to be directly sanctioned by the New Republic for these very reasons. Even if a government as a whole opposes such a thing, people in positions of power would not all agree with that and would likely employ individuals trained in this style for applying diplomatic pressure or good old smuggling. (sometimes smuggling people is more useful than cargo). Possible Beginnings: - In your world if both sides exist, and according to Scum & Villany, both view privateering as a criminal act then that would play into what I described as being "down on his luck" in that the good old days are gone. Has he been captured with the intent to execute him? Maybe the party intervenes thinking he could serve some use (depending on what your story is currently doing).
- Maybe he gave up privateering entirely and either went into smuggling / mercenary work that the republic could use (not that far from Han Solo's status in early Episode IV actually).
It is hard to think of much else without knowing more of the specifics of the current story. Also, this is just one character idea so if it would be problematic for the current story I can easily enough spin another. Yes.
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Paul
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Post by Paul on Jul 12, 2010 22:34:48 GMT -6
All our game stories are here if you wanted to read them. jolietgaming.proboards.com/index.cgi?board=swmi&action=display&thread=226Every game summary since last September. All the mission items can be found here: jolietgaming.proboards.com/index.cgi?board=swmiI even made a crawl Also read our current forum game: jolietgaming.proboards.com/index.cgi?board=swfrp&action=display&thread=311&page=6Anywhere you see fit to jump in with any character idea is fine. The idea about being down on your luck could prompt you to take other jobs that are not as exciting as privateering. Such as computer, ship, or droid repair. Considering Jyrova was once run by old clone war droids there are probably not that many people that really understand their advanced functions. After all technology was better in the clone wars. You could simply be hired as a specialist for understanding how these droids are still functioning after all these years. That mystery is the essential plot point of the entire campaign. We know the droids are there, how or why they are still functioning is mysterious. I got a great idea. Check your private messages. I wanted to run it by you and see if you wanted to go with it.
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